Duration: 2hr 21m | Video: h264, yuv420p, 1280×720 30fps | Audio: aac, 44100 Hz, 2 ch | 514 MB
Genre: eLearning | Language: English
This course introduces the many advanced features of the CINEMA 4D rendering and lighting toolsets.
Discover how to better simulate real-world surfaces, photography, and lighting scenarios.
Author Donovan Keith shows how to add realistic shallow depth-of-field effects with the physical renderer, use blurry reflections to create a type treatment, and light scenes with HDRI photographs and global illumination. Plus, learn tricks for achieving similar effects under tight deadlines.
Modifying depth of field
Animating rack focus
Using blurry transparency to create frosted glass
Understanding global illumination
Setting up HDRI lighting
Optimizing render sampling settings
Preventing over-/underexposure with color mapping
Using negative lights to selectively darken parts of scenes