Language: English | Size: 25.1 GB | Duration: 4h 41m
HOT AND NEW! Learn object oriented programming in C++ and game design with this fun Unreal Engine5 course.
What you’ll learn
Learn all skills that translate to Unreal Engine 5
Get in-depth experience with Unreal Engine Animation, Materials, Special Effects, and gameplay
Learn Unreal Engine game development by creating a complete shooter game.
Learn Unreal Engine’s code base.
This is the most comprehensive Unreal Engine tutorial series on the internet. You will create a shooter game complete with AAA quality gameplay mechanics. Learn the theory behind the gameplay mechanics of shooter games, then implement them in this beautiful game project. Topics covered are:
Character creation and movement
Input for PC and console controllers
Extensive use of Animation Blueprints (and Anim Instances, their C++ parents)
1D and 2D Blendspaces
Character lean when running
Crouching (with dynamic capsule resizing)
Turn hips while running
Weapon fire with recoil animations
Weapon blast and impact particles
Weapon beam particles (smoke trails)
Bullet shell eject particles
Blending animations per bone, by bool, and by enum – play one animation with one part of the body (running or crouching) while simultaneously playing another animation with another part of the body (reload, aim, or weapon fire)
Attach and equip different weapons (pistols, submachine guns, assault rifles)
Automatic and semi-automatic gunfire
Move different gun parts (the clip/magazine, and pistol slide) during animations
Camera zoom while aiming
Dynamic crosshairs that spread in reaction to:
Different crosshairs per weapon
Full item inventory system
Data tables, in Blueprints and C++
Curves to control
Retargeting whole Animation Blueprints
Numerous gameplay algorithms
Use of data structures
Anim Notifies for sounds, weapon trails, and custom notifies
Sync markers for footsteps and sync groups
The course comes with a huge amount of assets.
Dynamic footsteps that spawn different sounds and particle systems depending on the surface type
Physical materials and surface types
Niagra particle systems
Behavior Trees and Blackboard Components
Multiple enemy types with varying levels of Health, Damage, Size and Movement Speed
Character and enemy health bars
Enemy patrol, agro, chase and attack player
Melee attacks with melee weapon trails
Explosives that cause damage and death
Creating full levels based on our prototypes using professional assets
Who this course is for:
Unreal Engine beginners who understand the basics of C++.
Unreal Engine intermediate developers who wish to advance in skill level.
Expert Unreal Engine developers to wish to expand their skillset.
Those who wish to make shooter games.